Here are the most interesting articles that came across this week…
Strike's End Starts TV Production Frenzy
Under the tentative agreement, writers would get a maximum flat fee of about $1,200 for programs streamed on the Internet in the deal's first two years and then get 2 percent of a distributor's gross in year three - a key union demand.
Other provisions include increased residual payments for movies and TV programs downloaded from the Internet.
``These advances now give us a foothold in the digital age,'' said Patric Verrone, president of the West Coast guild. ``Rather than being shut out of the future of content creation and delivery, writers will lead the way as television migrates to the Internet.''
Michael R. Perry, a writer for ``Persons Unknown'' and other TV dramas, said the deal made him hopeful the guild and studios could be ``partners in a growing pie'' of Internet revenue.
``I want them to be fabulously, filthy rich. I just want my piece,'' Perry said.
http://film.guardian.co.uk/apnews/story/0,,-7307158,00.html
Must Widget TV: Nets Move From Web To 'Distributed Content'
TWO YEARS INTO TELEVISION'S ONLINE video revolution, the industry's biggest players are still grappling with the basic infrastructure of the business, trying to understand how viewing habits are changing, how advertising should be formatted, delivered and valued. That was the takeaway from a half-day seminar hosted by Havas' Media Contacts unit Wednesday in New York, where top executives of the major networks and online video portals debated the status of the business overall, and the way each of them are approaching it in particular.
One thing was clear from the discussion, and from the findings of a Media Contacts and comScore study released at the event: Consumers like watching conventional network TV programming online, and they are still loath to watch much of the advertising that accompanies it.
Despite that latter challenge, the major TV providers are moving aggressively online--and not only to their own online destinations, but in an array of "distributed" online content options to deliver their programming directly to consumers regardless of where they are on the Web.
http://publications.mediapost.com/index.cfm?fuseaction=Articles.san&s=76518&Nid=39333&p=334375
Jake Sasseville's
Jake would be just another broadband personality except that now he's self-syndicating The Edge to 40 local ABC stations, paying them somewhere between $150-5,000 per half hour to get his show on the air. He's also been able to convince these stations to give him some on-air promotion and not to list him as paid programming.
Trying to respect his audience's distaste for advertising, he's cut the number of minutes of ads time from 8 to 4 and tried to find sponsors who really want to reach this audience and are willing to be a part of The Edge journey. On board so far are Ford and Overstock, with others in the pipeline. Jake insists that he's not going to get caught in selling on CPMs, but instead is trying to offer sponsors new and creative ways of getting their brands noticed, through additional product placement and multi-platform insertions.
Though he concedes to being short on the specifics of how programming will now flow between on-air and broadband, he's committed to experimenting to figure out what works. For now he understands that TV is better suited to full-length while broadband is better for clips. He has commitments from the 40 stations to do two 13 week series, so the show should be on through the fall. For the first year he doesn't see any big financial gains, rather, it's all about building his brand's awareness with every tool at his disposal
http://www.videonuze.com/blogs/?2008-02-13/Jake-Sasseville-s-Mission/&id=354
The World's Most Innovative Companies
We canvassed the experts, analyzed the products, and crunched the numbers. From visionary upstarts to storied stalwarts, here are companies that dazzle with new ideas -- and prove beyond a doubt how business is a force for change. We call them the Fast 50.
http://www.fastcompany.com/magazine/123/the-worlds-most-innovative-companies.html
MTV’s Game Plan & The Kids’ Rejection Of Ads
In the Feb 18 08 issue of Business Week, the magazine places two related articles back to back - to good effect. The first is an article that studies the moves by MTV to get into the gaming business. Gaming is where the eyeballs are these days MTV believes and that’s where they can therefore sell ads:
No Old Media company has placed a more far-reaching bet on gaming. MTVN operates more than 5,000 mobile, console, and online games and virtual worlds—many of them based on TV shows such as MTV’s The Real World and Nickelodeon’s SpongeBob SquarePants.
…MTVN doesn’t break out its gaming ad revenues but says it has signed up dozens of advertisers… What started as a “test” for Pepsi two years ago is a growing part of its ad strategy, says John Vail, director of interactive marketing for Pepsi-Cola North America. “We can count on that audience being baked-in,” says Vail. “If they are engaged with us in the virtual world, we know they will be engaged with our products in the real world.”
http://www.psfk.com/2008/02/mtvs-game-plan-the-kids-rejection-of-ads.html
EA Sees Indie Talent As ‘Blueprint’ For Gaming Success
The biggest news on the casual gaming front this week seems to be Electronic Arts’ latest commitment to casual and social gaming, with the creation of EA Blueprint. The big idea for Blueprint seems to be finding and supporting independent developers, supplying them with funding and project management (cash and managers, two things EA has a nearly endless supply of), to produce games based on EA intellectual properties for Facebook and other social networks.
The group is being run by Neil Young, EA’s former
http://blogs.mediapost.com/gaming_insider/?p=91
Branded Entertainment Will Continue to Grow
The branded-entertainment marketing sector is expected to continue seeing double-digit growth through to 2012 despite a slowing economy, according to PQ Media. By shifting their ad dollars to alternative channels, more marketers will seek to maximize their value in the face of faltering traditional media and elusive audiences.
Branded entertainment, which covers event sponsorship and marketing, paid product placements, and advergaming and webisodes, has seen spending nearly double since 2002 to an all-time high of $22.3 billion in 2007, making it one of the fastest growing segments of the $254 billion marketing services sector. Spending in the category is expected to reach $40 billion by 2012, according to PQ Media's "Branded Entertainment Marketing Forecast: 2008-2012," which was released Feb. 12.
http://adage.com/article?article_id=125056
MTV Likes Hulu, Not YouTube
Van Toffler, president of MTV Networks’ Music & Logo Group, specifically asked us what we thought of Hulu, calling it “sleek and simple.” Will MTV content be showing up soon? “We’ve been talking to them since the beginning, and we like it a lot,” he said.
On the other hand, the MTV execs were much less friendly about YouTube, though they referenced the site in every chart of their slides about the future of social media. “Did you know we sued them?” joked Toffler.
http://newteevee.com/2008/02/12/mtv-likes-hulu-not-youtube/
Yahoo Confirms Maven Acquisition
As we had reported was in the works two weeks ago, Yahoo has bought Maven Networks for $160 million.
Yahoo explained the deal as a play for the fast-growing video advertising market. Maven has technology for creating interactive and clickable ads, the hot new video formats.
In addition Yahoo will now service Maven’s media customers, for which it also provides video distribution services (that was its main business). Maven clients include Gannett, Hearst, Fox News, Sony BMG, the Financial Times, Univision, and TV Guide.
http://newteevee.com/2008/02/12/yahoo-confirms-maven-acquisition/
Gen Y Unravels Global Branding Efforts, But Apple, Nike Triumph
But another big issue is that younger consumers--especially Gen Y, with its passion for cheap airfares to any place off the beaten path--"are increasingly cosmopolitan. These are consumers who embrace products because they are unfamiliar, not because they are familiar."
In its survey, based on cultural "fluents" in 17 world markets, Iconoculture identified a few brands that had become "nowhere" brands --so universal that most consumers don't perceive them as having a national identity. Coca-Cola, of course, falls in this category, Yang tells Marketing Daily. "But so does Visa International, and consumers really do believe 'It's everywhere you want to be'."
In addition, the report isolated five brands--Apple, Disney, Harley Davidson, Nike and Starbucks--that have bucked the trend, and are somehow seen as brands that exist on an entirely different global plain, appealing to core values that transcend national identity. "Apple has come to stand for self-expression, for example," Yang says. "Nike has come to mean the ultimate in status, in achievement, and in victory. Harley Davidson is about rebellion."
http://publications.mediapost.com/index.cfm?fuseaction=Articles.san&s=76300&Nid=39259&p=428882
Strike's over, but viewers may be looking elsewhere
The 3-month-old strike officially ended late Tuesday, when members of the Writers Guild of America voted overwhelmingly to go back to work. One question that lingers is whether viewers will return to broadcast TV after many became tired of repeats and turned off the tube.
During the writers strike, people watched a record number of online videos. Teens spent more time primping their pages on social networking websites such as MySpace. Online game-playing surged. Cable networks attracted more channel surfers. And even DVD sales, which had been in slow decline, ticked up in January.
These shifts in leisure activity can't necessarily be pegged to the walkout. But the network TV doldrums created by the lack of new shows accelerated the splintering of the audience. It illustrated the myriad entertainment choices available and the challenges ahead for the broadcast networks as they try to woo viewers back.
http://www.latimes.com/business/la-fi-habits13feb13,1,5774009.story?ctrack=2&cset=true
NBC and MTV band together to promote "quarterlife"
Television networks NBC and MTV unveiled an unusual plan on Thursday to promote a new TV show, "quarterlife," that will premiere on MTV, but air weekly on competitor NBC.
The deal between the two rivals comes as broadcasters like NBC compete with the Internet, video games, DVDs and other forms of entertainment for viewers' attention.
"We are all vying to get our programs and ideas exposed," said Ben Silverman, co-chairman of NBC Entertainment. "You hope to get shows seen in as many places as you can and having it sampled online or on a sneak peek on cable is great."
"Quarterlife," which portrays struggling artists in their 20s living and working in a big city, will premiere on MTV the afternoon of February 26. That night, it will have its first airing on NBC. Regular episodes begin March 2.
http://news.yahoo.com/s/nm/20080214/tv_nm/quarterlife_dc;_ylt=A0WTcSSPE7RH5Y8AoiFpMhkF
Nielsen to Track Online Video Use Through Its TV Panel
With more consumers starting to consider the idea of watching TV programs and other video online, Nielsen said it would "introduce measurement of TV viewing on the PC screen in our TV panel by the end of 2008."
"The clients want it," said Jim O'Hara, president of media product leadership for Nielsen Co. "Our ultimate goal will be to bring full internet measurement to the TV panel for both streaming and navigation."
Nielsen's effort is part of a strategy to measure all kinds of video consumption, whether it take place on the traditional TV screen or on smaller video perches such as mobile phones or iPods. The effort is not an easy one, however, primarily because people don't watch programs or video content in the same way across different venues. And yet, with the number of online video viewers projected to rise to 183 million in 2011 compared with 114 million in 2006, according to statistics from eMarketer, the need to link audience behavior as viewers travel from one medium to another is becoming more pressing.