The EDP Weekly is a bit early this week as we get ready for the holidays. We’ll return in 2008. Happy Holidays everyone!
Here are the most interesting articles that came across this week…
The Year of Them
So if 2006 was the year of You, 2007 was the year of Them. Big media companies (like this one) stuffed their sites with blogs, podcasts and video.
Celebrities became Web entrepreneurs. Hillary Clinton made a Sopranos-parody viral video. In 2006 the Web was a proving ground where new musicians could take their art directly to the public. And maybe it still is, but what band struck it big selling its new album online this year? A little undiscovered combo called Radiohead. Meanwhile, Will Ferrell launched funnyordie.com, where he posted comedy videos starring himself and celebrities like Bill Murray. Because, You know, Ferrell's comic vision is just too avant-garde for mainstream
The list goes on. Last year You gave us lonelygirl15, the cult-hit, independent online video series. In 2007, NBC bought an original online series and made it the first of its kind to air on broadcast television — but the show, quarterlife, was created by a couple of Them: Marshall Herskovitz and Ed Zwick, producers of classic TV shows thirtysomething and My So-Called Life. It debuts on NBC in February. I hope You're getting a piece of that action.
The Web Celeb 25
hings change fast on the internet --and fame is no exception. Nearly half of the online celebrities identified in the inaugural edition of the Forbes.com Web Celeb 25 failed to place on the list in this second edition. Among the casualties: YouTube star LonelyGirl15, who held last year's top spot, but has been usurped by a controversial gossip blogger. Other new faces include gadget gurus, video hosts and a boy genius CEO.
Complete List: The Web Celeb 25
Competition was steep for this year's list. We collected data on 200 Internet personalities, and ranked their popularity in six categories. The final list of 25 names shows how the Web has leveled the playing field --so that now, even the unlikeliest character can become a star.
http://www.forbes.com/2007/12/18/internet-fame-celebrity-tech-cx_de_07webceleb_1218land.html
The Online Video Implications of Microsoft-Viacom Deal
Microsoft & Viacom announced a wide-ranging agreement this morning that’s valued at about $500 million. It’s essentially a way to thwart Google’s growing influence in the online video and advertising markets. Here are the online video implications: (We will follow up with more details later.)
- Viacom will provide Microsoft with content for distribution by Microsoft on properties such as MSN.com and Xbox 360. Much of it is already distributed to Xbox 360 users through Xbox LIVE Marketplace and this deal adds popular content from BET Networks.
- Microsoft will serve graphical and video ads on Viacom properties.
- They will develop a new, co-branded site that will feature exclusive content from at least four MTV Networks and BET Networks events, such as the MTV Video Music Awards and BET Awards, and will share certain advertising revenue generated by the site.
http://newteevee.com/2007/12/19/the-online-video-implications-of-microsoft-viacom-deal/
Trends to Watch in 2008
INNOVATION AND CREATIVITY RULE
Marketers' ingenuity will continue to expand as the competitive marketplace challenges brands to devise ways to reach their audiences online and via other "out-of-the-box" avenues. Targeting consumers using unconventional methods in creative places will be the gold standard for outstanding creative. Marketers won't run away from traditional media -- but will leverage technology and new media to accentuate message delivery to consumers and customers. There is no turning back -- and creativity will rule.
http://adage.com/article?article_id=122609
Stories of the Year
THE DIGITAL TIPPING POINT
This will be remembered as the year everybody quit kvetching about digital and started doing something about it. Serious marketing budgets were directed online; agencies desperately tried to ramp up their digital capabilities (and even when they couldn't still claimed to be digital); and holding companies and the digital-media giants paid silly multiples for digital additions; media companies sang the digital refrain in an effort to sound like they had a future.
http://adage.com/article?article_id=122633
THE BIG PICTURE: In the strike, the studios are playing to win
For the writers, their best defense now is a good offense. As I've argued before, their future lies in becoming more entrepreneurial. This would also be good strategy for future strike negotiations. With the studios stuck churning out reality sludge, the barriers for entry for an outsider are lower than ever. What's to stop Google, Yahoo or Mark Cuban from striking a deal with a top TV show runner who has a proven ability to create characters and stories that would bring eyeballs to the Internet?
I suspect the guild is already in the process of setting up interim deals that would allow writers to work with companies not represented by the studios. It would be a way to show the WGA rank and file that other opportunities exist outside of the traditional studio model while sending a message to the other side that, when it comes to negotiating, the guild has other arrows in its quiver.
US writers out to break studio rule
But they began considering a broader range of entertainment investments after the enormous sums paid for popular web video companies, including the $US1.65 billion ($A1.92 billion) Google Inc put down a year ago for YouTube, the site where users post their own clips.
They have also been emboldened by major advertisers, who prefer to support professionally created web entertainment to user-generated content, on sites such as MySpace, that can be racy or in poor taste.
"I'm 100% confident that you will see some companies get formed," said Todd Dagres, a Boston-based venture capitalist who has been flying to
http://www.theage.com.au/handheld/articles/2007/12/17/1197740180281.html
MTV Exec Talks Bruckheimer, Future Of MTV Games - ‘We’re making some big bets’
Over at MTVNews.com and on this very blog, we’re reporting on the just-announced deal between MTV Games and “CSI”/”Pirates of the Caribbean” producer Jerry Bruckheimer.
The multi-year partnership has been established to create some original video games.
But what in the world is MTV Games doing with Jerry Bruckheimer?
I was given a chance to interview Bruckheimer and the main guy behind the deal at MTV, Jeff Yapp, to find out more.
Facebook climbs the social scale
Never mind websites. Forget page views. They're so 2006. This was the year of Facebook. The social site, started in 2004 to organise college communities, was finally opened to the rest of us, and in the spring, it was discovered en masse by media wonks (like me), who forced acquaintances into joining, using the evangelistic fervour of recent cult converts. Then, in May, Facebook opened up to developers, who now were able to add applications to the service; already, they've built 5,000. And in October, Microsoft beat Google to invest in the company at a valuation of $15bn.
Worth it? I'd say yes. Facebook has 50 million active users (each worth $300, according to Microsoft, as opposed to $500 a year for a newspaper reader, according to Deutsche Bank). They are joined by 200,000 more daily, all of whom spend an average of 20 minutes every day inside.
But far more valuable than that is the realisation of Facebook as a platform, on top of which we users organise our communities, and on top of which those developers are building venture-backed companies. Facebook analytics firm Adanomics tracks the supposed value of these applications, pegging the most popular, Top Friends, with 20m installations, at $28m.
http://www.guardian.co.uk/media/2007/dec/17/facebook.yahoo
The shape of things to come
Trend-spotters and futurologists have become the evangelists of the modern business world. Spend more than 10 minutes listening to their breezy uplift about what is around the corner, however, and two questions begin to well up inside you - how come they know this stuff, and how does one go about separating the wheat from the chaff? Built into the discipline, after all, is a tendency to exaggerate the shock of the new: it helps to drum up business. And by the time their prognostications have failed to materialise, it is safe to predict that most of them will have scarpered.
No matter. The business of short-range futurology - that hybrid of science and intuition that reads the runes of business and consumer trends in an effort to predict what will whistle its way into the mainstream within the next 12 to 18 months - is now in high demand. So what do the crystal-ball gazers reckon will be the top 10 trends of 2008?
http://www.guardian.co.uk/g2/story/0,,2229074,00.html?gusrc=rss&feed=technology
Will Ferrell and the End of Media as We Know It
Funny or Die is now part of a rapidly changing media landscape where more viewers—and more dollars—are moving online every day. Ad revenue for Web videos has swelled to $775 million, nearly double what it was in 2006; that figure is expected to double again in 2008. In its first three weeks, Funny or Die—patched together with just $17,000 in seed money from Sequoia—drew almost 3 million unique visitors, a figure that exceeded the monthly averages for the websites of such established smart-alecky competitors as Comedy Central, the Onion, and CollegeHumor, which hosts a “Girls on the Toilet” photo contest. “Running porn or party jokes or female nudity would clearly bring a lot of eyeballs our way,” says Chris Henchy, Funny or Die’s creative director. “But we’re into observational humor, not cheap laughs.” Not that he’s opposed to laughing cheaply. After all, an early name for Funny or Die was WetMyPants, and its well-stocked library includes the titles “Masturbation” and “The Vagina Whisperer.”
Part of what separates the site from other YouTube-like portals is a merit system that allows voters to banish unfunny videos to the “crypt” section of the site. Also, there’s an aspirational quality that comes from associating with Ferrell and McKay, who critique clips and pick their favorites. Pitch your gags on YouTube, and it’s as if you’re one of a million comic wannabes on some public-access channel; at Funny or Die, you feel like you’re auditioning for Saturday Night Live. “In the old days, to get the public to see your act you had to be in a sitcom,” says Zach Galifianakis, a club comic for whom the site has been a springboard to TV and movie appearances. “Now I can upload my most daring routines on Funny or Die and the whole country sees them. It’s become the premier site for professional stand-up comics, a comedy community.”
http://www.portfolio.com/culture-lifestyle/culture-inc/arts/2007/12/17/Will-Ferrell-Comedy-Portal
MTV ratings turnaround gives Viacom a 'Shot'
Wall Street doesn't always pay close attention to TV ratings trends, but in the case of Viacom's cable networks, viewership is a key factor of financial performance, and resurgent
As 2007 comes to a close, more analysts have stopped wondering whether MTV Networks has still got it and are increasingly confident that the company has started turning ratings at key channels around thanks to such new shows as "Pageant Place" and "Shot at Love With Tila Tequila," as well as strong returns from "The Hills" and "The Real World."
"Ratings are definitely a key driver of revenue performance for companies like Viacom Inc. and CBS Corp.," Stanford Group analyst Frederick Moran said. "Other broader-based media conglomerates have other businesses overshadowing ratings."
For Viacom, ratings trends -- and in turn, advertising revenue -- have been looking up as of late, even though programming investments have somewhat held back the bottom line of the networks unit.
6 Predictions for 2008
With 2007 wrapping up, it's time to look ahead to the new year and make 6 predictions about what's ahead for broadband video in 2008. In general, I'm extremely optimistic about broadband's potential in the new year. To be sure, there are lots of challenges ahead, but much to look forward to.
Here's what my crystal ball is telling me:
http://www.videonuze.com/blogs/details.php?id=308
Teens and Social Media
Content creation by teenagers continues to grow, with 64% of online teenagers ages 12 to 17 engaging in at least one type of content creation, up from 57% of online teens in 2004.
Girls continue to dominate most elements of content creation. Some 35% of all teen girls blog, compared with 20% of online boys, and 54% of wired girls post photos online compared with 40% of online boys. Boys, however, do dominate one area - posting of video content online. Online teen boys are nearly twice as likely as online girls (19% vs. 10%) to have posted a video online somewhere where someone else could see it.
The survey found that content creation is not just about sharing creative output; it is also about participating in conversations fueled by that content. Nearly half (47%) of online teens have posted photos where others can see them, and 89% of those teens who post photos say that people comment on the images at least "some of the time."
http://www.pewinternet.org/PPF/r/230/report_display.asp
Widgets are the new ad kid on the block
These widget ads aren't commonplace yet, but they are cropping up more and more, further blurring the line between advertising and content. For some it will come as an improvement over flashing emoticons, dancing silhouettes, and expandable text boxes that cover up the item you want to read on a page.
Many people are already using desktop widgets, which are small applications that update dynamically and offer a limited function for things like calendar, clock, weather, and news or RSS feeds. Yahoo offers them, as do Microsoft and Google, who call them "gadgets."
Then there are the thousands of widgets on Facebook, things like Slide for photo slide shows and iLike for music recommendations, which have boosted the popularity of the social-networking site.
The interactivity and viral nature of widgets make them attractive to marketers looking for new ways to expand their audience. Brand advertisers are jumping on the widget ad bandwagon at a rapid clip.